Welcome
Welcome to <strong>barbarianprincess</strong>.

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, <a href="/profile.php?mode=register">join our community today</a>!

Zona's Eyes.

A forum for Zonaphiles to discuss the comic - or anything else.

Zona's Eyes.

Postby Kern on Sun Jun 29, 2008 6:11 pm

Ummm... is it just me, or do they change colour?

Here they're an icey blue colour. Yet here we see that she has green eyes. So - mod reflecting colour changing ones, or just a minor mistake?
Kern
 
Posts: 77
Joined: Thu Mar 06, 2008 12:16 am

Re: Zona's Eyes.

Postby JEDraft on Sun Jun 29, 2008 8:17 pm

Kern wrote:Ummm... is it just me, or do they change colour?

Here they're an icey blue colour. Yet here we see that she has green eyes. So - mod reflecting colour changing ones, or just a minor mistake?



No mistake.

Different lighting.

In the outdoor daylight, which is lots of white light with blues from the sky, etc, her eyes reflect more or less the true color of blue - the sky lending it the ice-blue you mention.

In the yellow candlelight of the castle setting, her blue eyes look greener, but I assure you that the same texture settings are used for both.

Since I love doing simple renderings of Zona, here's a few with no postwork to compare. The only difference is the background and the lighting.


Image

And now, one in the reddish-yellow light of the dungeon torches:

Image

And a cloudy day:


Image

And this one just for shitzengiggles:

Image
JEDraft
Site Admin
 
Posts: 221
Joined: Tue Mar 04, 2008 8:45 pm
Location: Los Angeles, California

Eyes?

Postby Steve on Mon Jun 30, 2008 2:59 pm

I noticed the freckles ... just the way I am. Nice thing about blondes....
"I am the elder brother"
Steve
 
Posts: 20
Joined: Thu Mar 13, 2008 3:47 pm
Location: Colorado

Re: Eyes?

Postby JEDraft on Mon Jun 30, 2008 4:16 pm

Steve wrote:I noticed the freckles ... just the way I am. Nice thing about blondes....


It's the result of using a "realism" package that takes advantage of some of the advanced rendering features of Poser 5&6.

I'd love to get Poser 7, but unfortunately it costs just about as much as a new windshield, and my van's had a crack in it for months.

*sigh*
JEDraft
Site Admin
 
Posts: 221
Joined: Tue Mar 04, 2008 8:45 pm
Location: Los Angeles, California

Re: Eyes?

Postby Matti on Tue Jul 01, 2008 6:37 pm

JEDraft wrote:I'd love to get Poser 7, but unfortunately it costs just about as much as a new windshield, and my van's had a crack in it for months.

If crack doesn't leak, go for Poser 7 ;)
Matti
 
Posts: 25
Joined: Fri Apr 18, 2008 5:58 pm

Re: Eyes?

Postby Xaa on Thu Jul 03, 2008 6:19 pm

JEDraft wrote:
Steve wrote:I noticed the freckles ... just the way I am. Nice thing about blondes....


It's the result of using a "realism" package that takes
advantage of some of the advanced rendering features of Poser 5&6.

I'd love to get Poser 7, but unfortunately it costs just about
as much as a new windshield, and my van's had a crack in it for months.

*sigh*


Having used P7 since it came out, I can tell you, P7 with SR2 installed
is worth the money. It cut my render-times in half for even the most
complicated renders I was doing, and made simple, one-figure-flat-
background renders VERY fast.

PoserPro, however, you should only look at if you have Vista 64-bit and
have enough machines to build a render-farm, it doesn't really add
anything to your rendering abilities otherwise, as it's basically identical to
P7 in every other way.

The windshield can wait a few more months. Get P7. ;)

Image

Image
Xaa
 
Posts: 18
Joined: Sat Jun 21, 2008 4:27 pm

Re: Eyes?

Postby JEDraft on Thu Jul 03, 2008 6:51 pm

Xaa wrote:
JEDraft wrote:
Steve wrote:I noticed the freckles ... just the way I am. Nice thing about blondes....


It's the result of using a "realism" package that takes
advantage of some of the advanced rendering features of Poser 5&6.

I'd love to get Poser 7, but unfortunately it costs just about
as much as a new windshield, and my van's had a crack in it for months.

*sigh*


Having used P7 since it came out, I can tell you, P7 with SR2 installed
is worth the money. It cut my render-times in half for even the most
complicated renders I was doing, and made simple, one-figure-flat-
background renders VERY fast.

PoserPro, however, you should only look at if you have Vista 64-bit and
have enough machines to build a render-farm, it doesn't really add
anything to your rendering abilities otherwise, as it's basically identical to
P7 in every other way.

The windshield can wait a few more months. Get P7. ;)

Image

Image


So - P7 is that much better at memory management? If so, then I need to get it. If it saves me that much time and crashes, then it's worth it.
JEDraft
Site Admin
 
Posts: 221
Joined: Tue Mar 04, 2008 8:45 pm
Location: Los Angeles, California

Postby JEDraft on Thu Jul 03, 2008 6:54 pm

*Nice* pinups, BTW, Xaa.


I still like V3 a lot.
JEDraft
Site Admin
 
Posts: 221
Joined: Tue Mar 04, 2008 8:45 pm
Location: Los Angeles, California

Re: Eyes?

Postby Xaa on Thu Jul 03, 2008 7:31 pm

JEDraft wrote:So - P7 is that much better at memory management?


Better, yes. Perfect, no.

I have found the best settings on my box with P7 to avoid most crashes are these:

General Preferences:
- Document
- - Launch to Previous State (with the Previous State being a blank
scene. You clear the scene, exit the program, then set C:\Documents
and Settings\Owner\Application Data\Poser 7\preferredState.pz3 to "read
only" so it will always be blank)
- - Max Undo Levels = 3

General Preferences:
- Interface
- - Launch to Previous State (set everything just the way you want it,
exit the program, then write-protect the files C:\Documents and
Settings\Owner\Application Data\Poser 7\libraryprefs.xml and
C:\Documents and Settings\Owner\Application Data\Poser 7\Poser UI
Prefs_YourScreenResolution.xml)
- - Display Units = Poser Native Units

General Preferences:
- Render
- - Number of Threads = 4
- - Separate Process = Checked
- - Max Cached Renders = 1

Render Settings:
- Preview
- - Display Engine = SreeD
- - Accumulation Buffer = Software
- - Enable Hardware Shading = Checked
- - Optimize Simple Materials = Checked
- - Preview Texture Resolution = 512 (or less, for really large scenes with lots of textures)

Even with these settings and SR2 installed, there remains a repeatable
bug in P7 - if you are working with "firefly" rendering and you have been
switching from camera to camera, it will likely CTD if you do a firefly
render after switching cameras. To work around this, do all your set up
using the "Poser 4" render engine. When you're ready to switch to Firefly,
save the scene, exit the program, open Poser again, load the scene you
saved, then click the "render" button. So long as you don't switch
cameras while doing firefly renders, it will work fine. If you do have to
switch cameras while doing a firefly render, then do the switch, save the
scene, exit, open Poser, load the scene, and render. This problem seems
to be related to the video card, however, so you may or may not
encounter it.

Since I began following all the above, I can honestly say I've never had
P7 crash on me. I'm currently running a 32-bit Dell quad-core with about
4GB of ram, and the difference in render times from P6 to P7 (which are
both installed on this machine, along with P5) is very noticable.
Xaa
 
Posts: 18
Joined: Sat Jun 21, 2008 4:27 pm

Postby Xaa on Thu Jul 03, 2008 7:41 pm

JEDraft wrote:*Nice* pinups, BTW, Xaa.


I still like V3 a lot.


Thanks, but that isn't V3. That's my modded Posette. ;)

As I've said several times on the DAZ forums, there really wasn't
anything wrong with the original Posette (P4NW) that couldn't be cured by
giving her the same kind of love and attention that later figures got.
My girl now has better textures (including Poser procedurals for skin),
she's been re-grouped, and she has JCM's on all major joints. Overall,
she's superior to V3, and comparable in bending to V4.

Image

Oh - and a buttload of new morphs, but that goes without saying. ;)
Xaa
 
Posts: 18
Joined: Sat Jun 21, 2008 4:27 pm

Postby JEDraft on Thu Jul 03, 2008 8:41 pm

Xaa wrote:
JEDraft wrote:*Nice* pinups, BTW, Xaa.


I still like V3 a lot.


Thanks, but that isn't V3. That's my modded Posette. ;)

As I've said several times on the DAZ forums, there really wasn't
anything wrong with the original Posette (P4NW) that couldn't be cured by
giving her the same kind of love and attention that later figures got.
My girl now has better textures (including Poser procedurals for skin),
she's been re-grouped, and she has JCM's on all major joints. Overall,
she's superior to V3, and comparable in bending to V4.

Image

Oh - and a buttload of new morphs, but that goes without saying. ;)


Awesome!

What's the polygon level compared to base Posette? Also, very important to me, how expressive can her face get without distortion or jagged edges? Have you done the same thing to P4 Dork?
JEDraft
Site Admin
 
Posts: 221
Joined: Tue Mar 04, 2008 8:45 pm
Location: Los Angeles, California

Postby Xaa on Thu Jul 03, 2008 9:19 pm

JEDraft wrote:Awesome!

What's the polygon level compared to base Posette?


Identical. The mesh is unchanged, just grouped differently.

DAZ got into creating very high-poly figures (Specifically, V3) because
their flagship program, Daz Studio, couldn't do polygon smoothing like
Poser. Now they have "Subdivision", which they're advertising as being
something new and unique, but basically it's the same thing that's always
been in Poser since the introduction of the Firefly engine. If you have
Poser, you've always had Subdivision, and you've never needed ultra-
high poly to get smooth details - just adjust the breakpoint for smoothing.

Adding JCM's also makes a huge difference. Here's original Posette compared to my girl.

Image

Also, very important to me, how expressive can her face get
without distortion or jagged edges?


Depends on the expression. ;)

Try and make her grin like the Joker™, and yeah, it's going to look bad.
For ordinary facial expressions, she's fine - just turn on "polygon
smoothing" when you render.

Note: This is an area where V3 and V4 are superior to her. Because they
have so many polys in their face, they can go beyond the normal bounds
of human expression and it still looks right. Hell, For that matter, they
can go beyond the bounds of human anatomy and still look good - hence,
the V3 and V4 "creature" morphs.

Have you done the same thing to P4 Dork?


Though I have added several hundred morphs, I haven't regrouped him
and given him JCM's like with her. I don't use him often enough for it to
be worth the trouble, most times he ends up being just someone for her
to lean on or interact with in a scene.
Xaa
 
Posts: 18
Joined: Sat Jun 21, 2008 4:27 pm

Postby Kern on Thu Jul 03, 2008 10:13 pm

I was with you guys up till 'windshield can wait'.
Kern
 
Posts: 77
Joined: Thu Mar 06, 2008 12:16 am

Postby JEDraft on Thu Jul 03, 2008 10:50 pm

Do you want me to put together a glossary?


:)
JEDraft
Site Admin
 
Posts: 221
Joined: Tue Mar 04, 2008 8:45 pm
Location: Los Angeles, California

Postby Matti on Fri Jul 04, 2008 5:54 pm

JEDraft wrote:Do you want me to put together a glossary?


:)

:lol:
No need for that... just get next comic page done soon plz ;)
Matti
 
Posts: 25
Joined: Fri Apr 18, 2008 5:58 pm

Next

Return to The Challenges Of Zona

Who is online

Users browsing this forum: No registered users and 0 guests